The trait lines for the necromancer
Out of all the Phantasms, the Berserker is probably my favourite. Not only does it deal large damage (though a little less than the Warlock) it also provides good area of effect damage and will cripple its targets. What really makes the Phantasm shine is the fact that it will appear right next to your target the moment it is cast, regardless of their elevation. As long as you are in range and can see them, the Phantasm will appear next to them, meaning for those who think they can escape, they really can’t. If you prefer an aggressive play style the greatsword and its Phantasm really is the weapon of choice.
Upon reaching level 11, you will begin earning Trait Points (1 per level for a total of 70 at level 80) that can be spent in any of the five available Trait Lines. Each point spent will increase 2 primary or secondary attributes, with every 5 points spent unlocking either a Minor or Major trait.
The trait lines for the necromancer are listed below, along with their associated attributes and weapon or utility skill type associations.
- +10 Power per point spent
- +1% Condition Duration per point spent
- Improves – Signets, Death Shroud (minor), General Damage
- +10 Precision per point spent
- +10 Condition Damage per point spent
- Improves – Warhorn skills and the Wells, Corruptions, and Spectral utility skill lines
- +10 Toughness per point spent
- +1% Boon Duration per point spent
- Improves – Staff skills, Survivability, Minions and Wells
- +10 Vitality per point spent
- +10 Healing Power per point spent
- Improves – Dagger skills, Marks (staff skills), Wells, and Minions.
- +1% Critical Damage per point spent
- +1% Life Force Pool per point spent
- Improves – Death Shroud (major enhancement), Spectral skills
Additional Necromancer Tips
The necromancer can be incredibly fun to play, and is easily one of the most durable professions in Guild Wars 2. To account for a naturally larger health pool and high survivability, however, necros are focused primarily on using condition damage to slowly wear down foes rather than being a major direct damage dealer.
As such, regardless of what weapon sets, traits, and utility skill lines you focus on, you will want to make sure you also factor increased mobility into your build. For example, you can gain Swiftness both in and out of combat via the Warhorn skill Locus Swarm, or via the Focus skill Reaper’s Touch during combat. The Spectral and Minion skill lines also offer some interesting mobility options worth considering. The spectral skill Spectral Walk can be used as an escape mechanism, while the active skill gained from summoning a Flesh Wurm, Necrotic Traversal, can provide you with a short range teleport.
You will also want to get used to entering and exiting Death Shroud early on, as it can not only be critical to survival in sPvP and dungeons, but can also greatly enhance your direct damage output for a brief period thanks to the Life Blast skill.
There are a total of 8 Phantasm skills linked to mesmer weapons (Greatsword, Staff, Sword Offhand, Torch, Pistol, Focus, Trident and Spear) with a further two Phantasms available from utility skills (Phantasmal Defender and Phantasmal Disenchanter).