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Month: December 2012

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Guild Wars 2

Guild Wars 2 is a construct these enemies to succeed

Some simple visual feedback makes it easy to determine if it’s appropriate for a player

December 17, 2012April 18, 2024
Guild Wars 2

Guild Wars 2 is intending to play these roles

The so-called “Holy Trinity” of character roles is based on the notion that each player

December 17, 2012April 18, 2024
Guild Wars 2

Sticking with the Guild Wars subscription-free model

In addition to officially announcing Eye of the North, the developer has confirmed Guild Wars

December 16, 2012April 18, 2024
Guild Wars 2

Terminated over 34,000 accounts for operating bots in Guild Wars 2

First off, I’d like to thank all of our players for your part in making

December 16, 2012April 18, 2024
Guild Wars 2

Guild Wars producer spills the beans on a new breed of MMORPG

How does the Guild system work? Jeff Strain: You don’t have to form a Guild,

December 16, 2012
Guild Wars 2

A true MechWarrior knows the operational limits

A BattleMech is an enclosed environment with the ability to operate in all types of

December 16, 2012April 18, 2024
Guild Wars 2

Thief Weapon Sets

Thief Themes and Combat Roles Like most MMOs, the Thief in Guild Wars 2 can

December 15, 2012April 18, 2024
Guild Wars 2

Recovering and Finishing

We’ve mentioned rallying a few times during the course of this beginners guide, but in

December 12, 2012April 18, 2024
Guild Wars 2

Factor Team Support into Your Build

Monitor Boons and Conditions, and React Accordingly At the start of any given boss fight,

December 12, 2012April 18, 2024
Guild Wars 2

A thief starts out with a base amount

Traits Starting at level 11, players can begin to spend points on the various trait

December 12, 2012April 18, 2024

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