ARC Raiders Week 6 Trials: Hullcracker Build and Fast Completion

ARC Raiders Week 6 Trials: Hullcracker Build and Fast Completion

ARC Raiders Week 6 Trials begin on November 10, 2026, with a new set of challenges focused on weapon damage, melee attacks, container searches, and destroyed ARC. Unlike the previous week, this rotation rewards players who can combine several objectives in one raid instead of spending separate runs on individual tasks. Trials unlock at Raider Level 15, and progress only counts after a successful extraction. Your highest extracted score is saved for each challenge.

Players collecting ARC Raiders Items should also pay attention to Cassio’s November 10–16 stock rotation. His upcoming inventory includes a Gas Mask backpack charm and tribute items for the ongoing offering project. Before entering a raid, check both the Trials card and Projects menu so your loadout supports the objectives you still need.

Week 6 Trials: Five Challenges to Complete

The upcoming challenge list uses the following published scoring rates. Each challenge has three milestones at approximately 1,000, 2,000, and 3,000 points.

ChallengeScore rateApproximate damage or actions for 3 stars
Damage ARC with the Hullcracker0.8 per damage3,750 damage
Damage ARC enemies0.7 per damage4,286 damage
Open Containers75 per opening40 containers
Search destroyed ARC120 per search25 searches
Deal melee damage to ARC7.5 per damage400 damage

The intermediate targets are approximately 1,250 and 2,500 Hullcracker damage, 1,429 and 2,857 general ARC damage, 14 and 27 container openings, 9 and 17 searches, and 134 and 267 melee damage.

These figures are based on the published scoring rates, not guaranteed values for every live card. Check the Trials menu after the weekly reset and follow the actual requirements displayed in your game. Another published listing includes Fallen Emperor objectives instead of two of these lines, so do not assume that every preview matches your active board.

One Loadout Can Cover Most of the Challenges

The most efficient approach is to complete four objectives during one Night Raid, then make any necessary adjustments in a follow-up run.

Your core equipment should include:

  • Hullcracker I or better: Required for the dedicated Hullcracker damage challenge. A regular rifle will not advance this counter.
  • Launcher Ammo: Bring enough for multiple reloads. The magazine holds five rounds, so ammunition management matters.
  • A melee weapon: Use it to complete the melee requirement against small grounded ARC.
  • A medium shield and shield rechargers: These help you survive encounters while searching wrecks and containers.
  • Adrenaline: Useful for maintaining movement and melee pressure. A second dose refreshes the timer rather than stacking another buff.
  • Safe-pocket space: Protect valuable offering materials before entering dangerous encounters.

The Hullcracker weighs 7, so carrying another heavy weapon is usually unnecessary. Its shots are also highly visible, making stealth less practical once you start firing.

Getting a Hullcracker Before the Trials

The Hullcracker fires explosive rounds that detonate only when they hit ARC. Shots that hit walls, miss their targets, or strike Raiders do not provide the intended damage. It has a relatively short range of around 39 meters, Very Strong ARC armor penetration, and 100 base damage per shot before penetration.

There are three main ways to obtain one:

  1. Complete Disrupting the Frigate: This quest rewards Hullcracker I.
  2. Craft Hullcracker I: Requires Gunsmith 3, a learned blueprint, one Magnetic Accelerator, three Heavy Gun Parts, and one Exodus Module.
  3. Purchase from Tian Wen: Availability depends on her current stock.

Cassio’s November 3–9 rotation listed Hullcracker II with a barter value of 30,000 and stock of three. If that listing is still available before the reset, it may be worth checking. Do not assume the same item or price will remain after November 10.

Launcher Ammo also requires its own learned recipe. Check the crafting requirements in your current client before spending materials. Upgrading the Hullcracker is optional for Trials completion; the objective is to reach the required damage, not to maximise the weapon’s tier.

The Fastest Night Raid Route

Night Raid is a useful choice because increased ARC activity provides more opportunities to complete damage and search objectives. Stella Montis offers compact indoor routes with containers and smaller grounded ARC, while Dam Battlegrounds and Spaceport can provide better opportunities to fight heavily armoured targets.

Follow this order to make each encounter count:

1. Finish melee damage first.

Find a small grounded ARC, such as a Tick or Pop, and use your melee weapon. Around 400 melee damage should complete the third milestone at the published rate. There is no reason to spend the entire raid fighting a Shredder or waiting for a boss. Once the melee score is secured, move on.

2. Search every destroyed ARC.

After killing an ARC enemy, interact with its wreck before leaving. The search challenge counts the search action, not the kill itself. You can also search wrecks created by other players, provided you complete the interaction.

3. Use the Hullcracker against armoured ARC.

Switch to the Hullcracker when you encounter a Bastion, Bombardier, or Rocketeer. Aim at exposed joints, yellow weak points, and open cores rather than wasting ammunition on heavily armoured plates. These larger targets can provide a substantial portion of the required 3,750 damage.

4. Open containers while moving between encounters.

The container challenge requires 40 completed openings for three stars. Search drawers, lockers, crates, and other containers along your route instead of clearing buildings solely for loot. Looking at a container does not count, and reopening the same container will not provide another score.

5. Check both damage counters before extracting.

Hullcracker hits should advance its dedicated challenge. They may also contribute to general ARC damage, but verify this through your tracker or post-raid results rather than assuming both counters always move together. If the general damage total remains short, use another weapon against nearby ARC.

Extract as soon as you have secured the milestones you want. A successful extraction saves your best score, while dying before extraction wastes the progress from that raid.

When to Choose a Boss Fight Instead

Queen and Matriarch encounters can be useful for players pushing leaderboard scores, but they are not necessary for a normal three-star clear of the five listed challenges.

If you choose to fight one, focus on exposed cores and use hard cover to avoid rocket barrages. Do not confuse a high-damage boss encounter with an efficient container or search run. If you still need several container openings or destroyed ARC searches, a boss detour can make the raid unnecessarily dangerous.

Cassio’s November 10–16 Stock

Nomadic Envoys unlock at Raider Level 25. Cassio accepts ARC components and weapons as barter, but weapon modifications are stripped and do not count toward the trade.

The weekly preview mentions a Gas Mask backpack charm and additional tribute items for players who still need materials for the live offering. It does not provide confirmed barter prices or stock quantities. Open Cassio’s trade screen after the reset and check the actual item, price, and available stock before committing resources.

Do not confuse the Gas Mask backpack charm with a Gas Mask backpack attachment that may appear in a store set. They are not automatically the same item. Also, last week’s Vintage Mic, Snap Hook, Hullcracker II, Dead Flowers, Rock Salt, Railway Lanterns, and Fireworks Boxes should not be treated as guaranteed stock for the new rotation.

Buy tribute materials only when they match the stage you still need to complete. Keep them protected in your stash or safe pocket rather than risking them during a damage-focused raid.

If Fallen Emperor Appears on Your Trials Card

Some published challenge lists show two Fallen Emperor objectives instead of the standard container and melee lines. If your live card includes them, adjust your route accordingly.

Head to Pendola Pass and reach the Fallen Emperor area. Complete the listed ARC damage and container objectives inside the required space. Generic damage challenges can be completed on the way in if they remain on your card.

Do not stop at the entrance. The deeper containers are more valuable following the late-October loot adjustment, and a ship-restricted container challenge requires you to search inside the designated area. If Fallen Emperor is not listed on your active card, skip this detour and use the faster Night Raid route.

A Simple Plan for the Weekly Reset

  1. Open Trials after November 10 and confirm the five active challenge names and score rates.
  2. Obtain a Hullcracker I or better and prepare enough Launcher Ammo.
  3. Check Cassio’s new stock, especially the Gas Mask charm and any tribute materials you still need.
  4. Enter a Night Raid, complete melee damage first, search destroyed ARC, target armoured enemies with the Hullcracker, and open containers along the route.
  5. Extract once your desired stars are secured. If one counter remains incomplete, adjust only that objective in your next raid.
  6. If Fallen Emperor appears on your actual Trials card, use the Pendola Pass route instead of following objectives that are not active.

For players who want to spend less time repeating progression tasks and more time preparing for challenging raids, ARC Raiders Boosting can be another option to consider. Either way, the most efficient strategy this week is to check the live board, combine compatible objectives, and avoid staying in a raid after your important scores have already been secured.

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